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soulful connection with technology

virtual worlds & sculpting by Anita Wielgosz


Future-hooked immersive experience designer and concept artist, specializing in sculpting virtual reality environments directly in VR.

Combining human-centered design with tools like Gravity Sketch, Blender, Substance Painter, and Unity, she has crafted a multitude of interoperable 3D models and built over 10 immersive metaverse spaces for community events, artwalks, and dance parties.

With generative AI enriching her workflow, her work bridges technology and human experience, creating impactful spaces that shape emotions and foster connection.

Contact me at anita@newdaring.world

Sculpting In VR

In my work, I leverage VR sculpting to bring depth, precision, and immediacy to my creations, crafting immersive worlds that feel tangible and alive. Using advanced tools, I sculpt directly in a virtual 3D space, allowing me to interact with designs from every angle and refine intricate details in real time. This process not only enhances creativity but also ensures that each environment is intuitive and user-centered, inviting seamless exploration and connection. VR sculpting enables me to transform concepts into fully realized virtual spaces that captivate and engage on both visual and emotional levels.

Concept Art

Building on VR sculpting, I approach concept art with a focus on creating compelling visuals that capture the essence and emotion of each world. My concept art is the foundation, setting the tone and atmosphere that guides every layer of development. By blending traditional design principles with digital tools, I’m able to rapidly produce high-quality visuals that bring ideas to life while staying flexible for iteration. Each concept serves as a blueprint, aligning creative vision with technical execution, ensuring that the final environment resonates with users and invites meaningful engagement. My goal is to design immersive spaces that are not only visually captivating but also purposeful, allowing users to feel genuinely connected to the worlds they explore.

3d Modeling

Using traditional tools like Blender, I bring precision and depth to my 3D modeling, crafting detailed, optimized models that elevate the virtual experience. Blender enables control over every aspect—from textures to lighting—ensuring a polished, cohesive look that complements my VR sculpting work. This combination results in immersive worlds that are both visually striking and seamlessly functional.

Texturing

Level Design