Spatial Design

My design process blends organic and hard surface modeling, in VR or in traditional desktop software, allowing me to create a wide range of forms tailored to immersive experiences and virtual environments. I mindfully incorporate AI generations in my workflow where applicable.

Organic Surface Modeling: I specialize in crafting smooth, curved, and complex shapes inspired by the natural world, including human and animal anatomy. My work often incorporates flowing lines and intricate details that bring unexpected and dynamic perspectives. I use Gravity Sketch and Substance Modeler for this type of work.

Sculpting in VR

Traditional 3D modeling

  • Hard Surface Modeling: For more mechanical or architectural elements, I rely on a precise, iterative process. This includes:

    • Subdivision Modeling for smooth, polished finishes.

    • Boolean Operations to cut, combine, and intersect objects into intricate designs.

    • Hard Edges and Creases to ensure defined transitions between surfaces.

    • Modifiers like bevel, mirror, and array for efficiency and uniformity.

      I primarily use Blender for hard surface modeling.

I focus on prototyping, exploring concepts in 3D, UV mapping for seamless texturing, and exporting/optimizing models for platforms like VR, AR. I also refine designs through detailing, retopology, and baking maps to enhance quality while maintaining efficiency, with an emphasis on lighting, composition, and material experimentation for polished results.